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Text File  |  1995-01-08  |  6KB  |  105 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARMOR                        2.22                                       1 
  8. RADSUIT                      10.00                                       3 
  9. LAUNCHER                      1.48                                       1 
  10. TROOPER                      56.28         MEDIUM_AND_HARD              ;9 ;This item is inocuous
  11. BULLETS                       1.48                                       1 
  12. SHOTGUN                       2.96         EASY_ONLY                     2 
  13. TROOPER                      68.78         HARD_ONLY                    ;11 ;This item is inocuous
  14. BARREL                       37.53                                      ; 9 
  15. IMP                          76.42         MEDIUM_AND_HARD               11 
  16. BROWNSTUB                   120.00                                       3 
  17. PLASMA                        2.96         EASY_ONLY                     2 
  18. GREYTREE                     93.33                                       2 
  19. IMP                          41.68                                       6 
  20. FLYSKULL                     12.51         MEDIUM_AND_HARD               3 
  21. IMP                          48.63         DEAF/AMBUSH                   7 
  22. PLASMA                        7.41                                       5 
  23. INVISO                        2.96                                       2 
  24. PLASMA                        4.44         EASY_AND_MEDIUM               3 
  25. ROCKET                        1.11                                       3 
  26. DEMON                        47.92         HARD_ONLY                     3 
  27. GARMOR                        2.22                                       1 
  28. IMP                          27.79         HARD_ONLY                     4 
  29. TROOPER                      56.28                                      ;9 ;This item is inocuous 
  30. LAUNCHER                      1.48         EASY_ONLY                     1 
  31. SERGEANT                     13.89         DEAF/AMBUSH                   2 
  32. BARMOR                        2.22         EASY_AND_MEDIUM               1 
  33. CHAINGUN                      2.22         EASY_AND_MEDIUM               1 
  34. SHELLBOX                      0.74                                       1 
  35. SPECTRE                      63.90         MEDIUM_AND_HARD               4 
  36. BACKPACK                      1.48                                       1 
  37. SPECTRE                      31.95         HARD_ONLY                     2 
  38. STIMPAK                       0.74         EASY_ONLY                     1 
  39. SHOTGUN                       2.96                                       2 
  40. CELLPACK                      1.48         EASY_ONLY                     1 
  41. BERSERK                       1.48                                       1 
  42. STIMPAK                       1.48                                       2 
  43. BULLETS                       4.44         EASY_AND_MEDIUM               3 
  44. CLIP                          0.74         EASY_AND_MEDIUM               ;2 
  45. ENERCELL                      1.11         EASY_ONLY                     1 
  46. SPECTRE                      15.97         DEAF/AMBUSH                   1 
  47. CHAINGUN                      4.44         EASY_ONLY                     2 
  48. BULLETS                       1.48         EASY_ONLY                     1 
  49. SHOTGUN                       2.96         EASY_AND_MEDIUM               2 
  50. ROCKETS                       2.22         EASY_ONLY                     1 
  51. LAUNCHER                      1.48         EASY_AND_MEDIUM               1 
  52. LAVISOR                       1.11                                       1 
  53. MEDIKIT                       2.96                                       2 
  54. SHELLS                        0.74                                       ;1 
  55. ;                                            
  56. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  57. ;                                            
  58. ; At run-time this value is used to adjust the
  59. ; Max#of variable based on the population of
  60. ; the level being modified.  Using the strict 
  61. ; standard requires that one or more of the   
  62. ; items in the list above not have a specified
  63. ; maximum number of objects.                  
  64. ;                                              
  65. PER    139   ;Strict standard for exact placement 
  66. ;PER    118   ;Lowered Standard for easy placement
  67. ;                                            
  68. ; Deleting any of the PRESERVE lines will mean that
  69. ; the objects will not be taken from the original  
  70. ; level.  You will have to supply your own above. 
  71. ;                                            
  72. PRESERVE    PILLARS                          
  73. PRESERVE    LAMPS                            
  74. ;                                            
  75. ; THRESHOLD determines what a MEGA-GOODIE is.  
  76. ; MEGA-GOODIES are used to make the level fair 
  77. ; if the generator places a lot of enemies in  
  78. ; the level.                                   
  79. ;                                              
  80. THRESHOLD    75                                  
  81. ;                                              
  82. ; I.Q. Determines how intelligently the program  
  83. ; places objects in the effort to defeat you.   
  84. ; 250 is the default if it is not specified here. 
  85. ;                                              
  86. I.Q.    250                                 
  87. ;                                              
  88. ; EVEN sets the point at which the program must begin 
  89. ; placing MEGA-GOODIES into the level, on the   
  90. ; basis of the hardest difficulty rating.          
  91. ; The MEGA-GOODIES give you a fighting chance,  
  92. ; setting the value lower or <500 will increase the number
  93. ; of MEGA-GOODIES available to you in a the level. 
  94. EVEN    500                                 
  95. ;                                              
  96. ; If SPREAD is not set to a low value then
  97. ; a given sector may accumulate too many objects 
  98. ; this often makes the level impossible to finish
  99. ; or just ugly-looking.  Setting the value too low
  100. ; could make it difficult to place objects within
  101. ; a given wad file.
  102. ;                  
  103. SPREAD    15                                  
  104. ;                                              
  105.